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Will Gushée's Resume

Hi! I'm a software engineer currently based in Washington, D.C. I have interests in video game development, but when I'm writing traditional software, I love working on developer-facing tools. I'm always trying out a new idea, so feel free to get in touch!

Experience

Space Ground System Solutions

Alexandria, VA

Software Engineer I

August 2025 - Present

  • Technical program lead for a government-sponsored continuity-of-operations project, designing and implementing a hybrid cloud antenna network broker in AWS GovCloud to serve as a backup Network Operations Center (NOC) for a 2027 satellite launch.
  • Serving as primary technical liaison to government PMO, coordinating requirements, system design, integration efforts, and delivery timelines; participating in sponsor demos, technical reviews, and acceptance testing.
  • Implementing and deploying containerized services to Kubernetes (EKS) as part of a distributed hybrid cloud NOC that enables satellite ops via multiple commercial antenna providers using a common interface.

AWS GovCloud / Docker / Kubernetes / EKS / Helm

Associate Software Engineer

August 2024 - July 2025

  • Developed core messaging SDK features in Go, Python, and Java, including cross-language large-message transport over NATS.
  • Designed and deployed a distributed full-stack application, Antenna Almanac, in AWS GovCloud using Go, MongoDB, and NATS, demonstrating integration patterns for a real-time messaging SDK.
  • Built and maintained CI/CD pipelines in GitLab to automate container builds, vulnerability scanning, and deployment workflows for multiple services, integrating RMF-driven software hardening and compliance validation throughout the pipeline.

Go / Python / Java / NATS / AWS GovCloud / MongoDB / GitLab CI/CD

University of Michigan - Center for Academic Innovation

Ann Arbor, MI

XR Developer Fellow

March 2024 - July 2024

  • Developed a real-time, human-in-the-loop VR simulation in Unreal Engine 5 to train sports medicine students on SCAT-6 concussion evaluation protocol, focusing on immersive and realistic user interaction.
  • Designed and implemented interactive user interfaces in VR, including tablet-based touch input and voice-driven interactions.
  • Utilized Cascadeur to refactor raw motion capture footage into high fidelity MetaHuman animations for Unreal Engine integration.
  • Supervised test events with researchers to collect usability metrics and iterate on simulation fidelity and user experience.

Unreal Engine 5 / Cascadeur / Metahuman / VR

Stellantis

Auburn Hills, MI (Remote)

Software Engineering Intern

May 2023 - August 2023

  • Independently built Android app from POC to MVP stage, enabling Maserati passengers to wirelessly modify their vehicle settings.
  • Refactored and adapted two third-party mobile games using the Construct 2 engine for native deployment in vehicle head units.

Kotlin / Android / MQTT / Construct 2

Miller Electric Mfg.

Appleton, WI

Software Engineering Intern

June 2022 - August 2022

  • Developed a Python application to monitor machine components during stress testing, enabling troubleshooting across 5000+ machines and saving thousands of labor hours.
  • Collaborated with mechanical and electrical engineers to design and implement software-driven reliability improvements in embedded C for systems operating in extreme environments, contributing to EPA compliance efforts.

Python / Embedded C

Education

University of Michigan

Ann Arbor, MI

2020 - 2024

Bachelor of Science in Engineering, Computer Science

Honors: Summa Cum Laude

Activities: WolverineSoft / The Michigan Daily / Institute for Study Abroad / Michigan Men's Rowing Team

Skills

Languages

C++ / Python / Golang / Java / C#

Technologies/Tools

Unreal Engine 5 / Unity / Linux / Docker / Kubernetes (EKS) / Helm / NATS / MongoDB / Git / Protobuf